Exploring Valve's Revised Rules For Steam Keys

Exploring Valve's Revised Rules For Steam Keys

May 3, 2023
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Steam is an instrumental platform for developers and gamers alike, and Steam keys have always been an essential tool in helping developers distribute their games to players, generate more sales, and grow their fan base of gamers.

The platform recently made headlines when Valve updated its Steam key guidelines, bringing new changes that seemed like they would impact developers’ sales on the platform, which – after closer inspection – appears only to impact the specificity of the guidelines and solidify a clear-cut set of rules that detail exactly when and where you can, and cannot, use Steam keys. Xsolla’s experts came together to unpack it all: the major changes Valve made in its update, what the new guidelines mean for developers and publishers, and how it might influence your direct-to-consumer sales.

The updates: What’s changed?

Valve Corporation, a renowned digital distribution platform for video games, recently updated its guidelines in late February 2023, which has generated considerable attention regarding changes to its Steam key policies. Though Steam keys will continue to be free to partners if it helps them sell the game through digital stores, Valve emphasized the importance of offering Steam customers a "fair deal" and not pricing keys significantly lower on other marketplaces. Valve is also taking a closer look at extreme examples of products on Steam that do not provide actual value as playable games. For instance, cases where a game has sold only 100 units but requests 500,000 Steam keys or has mostly negative reviews.

THE MAIN IDEA: Valve’s aim here is to create a more transparent policy for sales outside of Steam to minimize gray areas in the key-acquiring process and prevent trading card farming or bot networks from impacting the overall value and service for players. Additionally, while Steam’s internal process for accepting or rejecting key requests has always remained vague, the platform seems to be getting more strict in giving out hundreds of thousands of keys for brand-new games. The shift helps maintain a quality gaming experience on Steam while ensuring fairness for developers, publishers, and players.

Key Takeaways

Although the rules and guidelines have generally remained the same overall, some tweaks and nuances are important to be aware of.

  • 5,000 Steam key standard. Valve has now established a new baseline of providing a standard 5,000 Steam keys per game, whereas they previously did not mention any specific quantity.
    • How it’s phrased in the update: “Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. There is no guarantee that you will be provided additional keys.”
  • Restricting Steam key resellers. Valve appears to be taking a more resolute approach in addressing the issue of low-cost Steam key resellers, especially in light of companies buying out old games to sell their keys in bulk.
    • Here’s the new language: “If you request an extreme number of keys and you are not offering Steam customers a comparable deal, or if your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.”
  • No worse deals for Steam customers. Valve emphasizes the importance of not providing Steam customers with a worse deal, highlighting the need for consistent pricing and offers across all distribution channels, including Steam keys.
    • The phrasing remains the same, “You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam”
    • But now an additional phrase is underlined: “It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”
  • Improved Key Activation Monitoring. Valve has implemented enhanced monitoring and tracking mechanisms to detect and prevent the misuse of Steam keys, minimize fraudulent activities (like unauthorized key distribution), and maintain the integrity of the Steam platform.
    • Developers must now provide accurate and up-to-date information about key activations, including the source of each activation, within a specified timeframe.
    • The Steam operators added this phrase: “If your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.”
  • Public Betas using Steam keys are discouraged. State Override Steam keys, intended for small beta tests and press/influencer access, are now generally limited to 2,500 total, and directly selling Release-State Override keys is not permitted anymore. Still, they can be used as crowdfunding rewards within the 2,500 limit. For large-scale playtests, the Steam Playtest feature is recommended.
  • Updated Refund Policies. Valve has also revised its refund policies for Steam keys to simplify the refund process and provide a more consistent gaming experience. Previously, developers were responsible for processing refunds for keys sold outside of Steam, but the updated guidelines now state that Valve will handle refunds for keys sold through authorized marketplaces only.

Steam is an instrumental platform for developers and gamers alike, and Steam keys have always been an essential tool in helping developers distribute their games to players, generate more sales, and grow their fan base of gamers.

The platform recently made headlines when Valve updated its Steam key guidelines, bringing new changes that seemed like they would impact developers’ sales on the platform, which – after closer inspection – appears only to impact the specificity of the guidelines and solidify a clear-cut set of rules that detail exactly when and where you can, and cannot, use Steam keys. Xsolla’s experts came together to unpack it all: the major changes Valve made in its update, what the new guidelines mean for developers and publishers, and how it might influence your direct-to-consumer sales.

The updates: What’s changed?

Valve Corporation, a renowned digital distribution platform for video games, recently updated its guidelines in late February 2023, which has generated considerable attention regarding changes to its Steam key policies. Though Steam keys will continue to be free to partners if it helps them sell the game through digital stores, Valve emphasized the importance of offering Steam customers a "fair deal" and not pricing keys significantly lower on other marketplaces. Valve is also taking a closer look at extreme examples of products on Steam that do not provide actual value as playable games. For instance, cases where a game has sold only 100 units but requests 500,000 Steam keys or has mostly negative reviews.

THE MAIN IDEA: Valve’s aim here is to create a more transparent policy for sales outside of Steam to minimize gray areas in the key-acquiring process and prevent trading card farming or bot networks from impacting the overall value and service for players. Additionally, while Steam’s internal process for accepting or rejecting key requests has always remained vague, the platform seems to be getting more strict in giving out hundreds of thousands of keys for brand-new games. The shift helps maintain a quality gaming experience on Steam while ensuring fairness for developers, publishers, and players.

Key Takeaways

Although the rules and guidelines have generally remained the same overall, some tweaks and nuances are important to be aware of.

  • 5,000 Steam key standard. Valve has now established a new baseline of providing a standard 5,000 Steam keys per game, whereas they previously did not mention any specific quantity.
    • How it’s phrased in the update: “Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. There is no guarantee that you will be provided additional keys.”
  • Restricting Steam key resellers. Valve appears to be taking a more resolute approach in addressing the issue of low-cost Steam key resellers, especially in light of companies buying out old games to sell their keys in bulk.
    • Here’s the new language: “If you request an extreme number of keys and you are not offering Steam customers a comparable deal, or if your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.”
  • No worse deals for Steam customers. Valve emphasizes the importance of not providing Steam customers with a worse deal, highlighting the need for consistent pricing and offers across all distribution channels, including Steam keys.
    • The phrasing remains the same, “You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam”
    • But now an additional phrase is underlined: “It is important that you don’t give Steam customers a worse deal than Steam Key purchasers.”
  • Improved Key Activation Monitoring. Valve has implemented enhanced monitoring and tracking mechanisms to detect and prevent the misuse of Steam keys, minimize fraudulent activities (like unauthorized key distribution), and maintain the integrity of the Steam platform.
    • Developers must now provide accurate and up-to-date information about key activations, including the source of each activation, within a specified timeframe.
    • The Steam operators added this phrase: “If your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.”
  • Public Betas using Steam keys are discouraged. State Override Steam keys, intended for small beta tests and press/influencer access, are now generally limited to 2,500 total, and directly selling Release-State Override keys is not permitted anymore. Still, they can be used as crowdfunding rewards within the 2,500 limit. For large-scale playtests, the Steam Playtest feature is recommended.
  • Updated Refund Policies. Valve has also revised its refund policies for Steam keys to simplify the refund process and provide a more consistent gaming experience. Previously, developers were responsible for processing refunds for keys sold outside of Steam, but the updated guidelines now state that Valve will handle refunds for keys sold through authorized marketplaces only.

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