Steam is an instrumental platform for developers and gamers alike, and Steam keys have always been an essential tool in helping developers distribute their games to players, generate more sales, and grow their fan base of gamers.
The platform recently made headlines when Valve updated its Steam key guidelines, bringing new changes that seemed like they would impact developers’ sales on the platform, which – after closer inspection – appears only to impact the specificity of the guidelines and solidify a clear-cut set of rules that detail exactly when and where you can, and cannot, use Steam keys. Xsolla’s experts came together to unpack it all: the major changes Valve made in its update, what the new guidelines mean for developers and publishers, and how it might influence your direct-to-consumer sales.
Valve Corporation, a renowned digital distribution platform for video games, recently updated its guidelines in late February 2023, which has generated considerable attention regarding changes to its Steam key policies. Though Steam keys will continue to be free to partners if it helps them sell the game through digital stores, Valve emphasized the importance of offering Steam customers a "fair deal" and not pricing keys significantly lower on other marketplaces. Valve is also taking a closer look at extreme examples of products on Steam that do not provide actual value as playable games. For instance, cases where a game has sold only 100 units but requests 500,000 Steam keys or has mostly negative reviews.
THE MAIN IDEA: Valve’s aim here is to create a more transparent policy for sales outside of Steam to minimize gray areas in the key-acquiring process and prevent trading card farming or bot networks from impacting the overall value and service for players. Additionally, while Steam’s internal process for accepting or rejecting key requests has always remained vague, the platform seems to be getting more strict in giving out hundreds of thousands of keys for brand-new games. The shift helps maintain a quality gaming experience on Steam while ensuring fairness for developers, publishers, and players.
Although the rules and guidelines have generally remained the same overall, some tweaks and nuances are important to be aware of.
Steam is an instrumental platform for developers and gamers alike, and Steam keys have always been an essential tool in helping developers distribute their games to players, generate more sales, and grow their fan base of gamers.
The platform recently made headlines when Valve updated its Steam key guidelines, bringing new changes that seemed like they would impact developers’ sales on the platform, which – after closer inspection – appears only to impact the specificity of the guidelines and solidify a clear-cut set of rules that detail exactly when and where you can, and cannot, use Steam keys. Xsolla’s experts came together to unpack it all: the major changes Valve made in its update, what the new guidelines mean for developers and publishers, and how it might influence your direct-to-consumer sales.
Valve Corporation, a renowned digital distribution platform for video games, recently updated its guidelines in late February 2023, which has generated considerable attention regarding changes to its Steam key policies. Though Steam keys will continue to be free to partners if it helps them sell the game through digital stores, Valve emphasized the importance of offering Steam customers a "fair deal" and not pricing keys significantly lower on other marketplaces. Valve is also taking a closer look at extreme examples of products on Steam that do not provide actual value as playable games. For instance, cases where a game has sold only 100 units but requests 500,000 Steam keys or has mostly negative reviews.
THE MAIN IDEA: Valve’s aim here is to create a more transparent policy for sales outside of Steam to minimize gray areas in the key-acquiring process and prevent trading card farming or bot networks from impacting the overall value and service for players. Additionally, while Steam’s internal process for accepting or rejecting key requests has always remained vague, the platform seems to be getting more strict in giving out hundreds of thousands of keys for brand-new games. The shift helps maintain a quality gaming experience on Steam while ensuring fairness for developers, publishers, and players.
Although the rules and guidelines have generally remained the same overall, some tweaks and nuances are important to be aware of.
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It’s important to note the broader context that might have influenced Steam’s guideline rewrite: its current involvement in an antitrust lawsuit against video game developer, Wolfire. Steam keys in particular, have been a topic of discussion for this case. Since it’s rapidly advancing toward trial, it’s not a surprise Valve is adding clarity and standardization to its guidelines for its more ambiguous processes, like Steam key acquisition.
Additionally, the updates are another measure taken up in Valve’s ongoing effort to combat Steam bundle spam sites in their tracks, with the recent updates including phrases like: “A request will usually be rejected if there's an imbalance that suggests the developer is not making an offer to Steam customers that is comparable to what Steam Key purchasers are offered. For instance, a game with a few hundred units of lifetime sales requesting tens of thousands of keys, or more.”
So what, exactly, is the impact of Valve’s latest updates on developers?
The most straightforward answer is that, though the updates mark a notable shift toward a more standardized set of rules regarding Steam keys for all game creators, the processes surrounding acquiring and selling Steam keys don’t change much.
Overall, while the changes may slightly impact some, they also serve as a means to regulate key generation and sales practices on Steam, supporting and benefiting those who do adhere to the guidelines.
While Valve’s updates to Steam key guidelines may not have as big of a negative impact as initially anticipated, it’s important also to highlight the influence it might have on other methods of selling a game, like direct-to-consumer sales via developers’ branded sites and web shops.
Developers’ direct-to-consumer sales might be able to take advantage of a few benefits due to the changes:
Though the process for requesting and acquiring Steam keys has shifted as a result of Valve’s recent updates, Xsolla Game Sales is a solution we’ve crafted to not only withstand industry shifts like these, but it also enables you to sell founder’s packs, pre-orders, and more for any platform, from Steam to your website.
With Game Sales, we provide a white-label website for publishers and developers to sell game keys directly to consumers – with most of our distributed keys being Steam keys. Xsolla provides a go-to tool that can streamline everything from game key requests to game key distribution straight to your players.
Our team understands that crafting a successful revenue and launch plan takes time and effort. It’s important to find a partner well-versed in the unique challenge of video game sales who can provide expert guidance, so you can focus on your core strength: building your video games.
By teaming up with Xsolla and utilizing our suite of solutions and products, you can optimize your game monetization strategy and work with a partner that helps you unlock your game's full potential.
Find out more about our Games Sales solution and create your free Publisher Account to easily set up and manage a winning strategy for your online game sales.
To learn more about how Xsolla can help you grow your game business, please visit our website or contact us today.
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